Showing posts with label llama. Show all posts
Showing posts with label llama. Show all posts

Tuesday, August 26, 2008

TAIS: You've got jobs!

The power of Emilio compels you...to check out this TAIS job posting! Y'all see what I did there? I started out all serious and stuff, and then I did the Emilio joke. Cool huh? Just check out the listing, ya blatherskite.
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The Toronto Animated Image Society Is a not-for-profit art organization.

We have a part-time work opportunity for an energetic team player with proven organizational skills and a commitment to promoting the art of animation.

THE TASK : To administer a non-profit Office and Studio .
This requires ability to assist in coordination of programs provided throughout the year to members and non-members, as well as management of the work studio provided for the use of members.
The Office Administrator will report to the Board of Directors and be required to work in cooperatively with the Board’s initiatives.
The successful candidate will have excellent communication skills, administrative experience in maintaining paper and database files.
Knowledge of the arts communities and the not-for-profit arts sector is useful.
This position requires experience with Mac computers, Filemaker Pro database, Microsoft office programs and email applications.
Basic design packages and Web applications experience is an asset.

2 days a week / 8hrs per day
$14/hr
Contract for 6 month with possibilities of extension.
Starting Oct.01, 2008 –March, 31 2009

Candidates are asked to send a resume and letter of motivation to tais@bellnet.ca by September 15, 2008

Monday, November 12, 2007

Xmas toon production blog: Walk Cycle

I've been dyin' to do my own Christmassy-type cartoon show, so I decided to kill several birds with one animated stone and do a Xmas toon featuring a character I designed for the fellas over at the Gamer Cast network! Here's the model sheet with the clean up line layed down.



Here's the filled and shaded version, showin' the parts exploded. Keepin' it pretty basic here; the point being to have some silly fun and keep the production time to a fair minimum while still getting some good, silly animation down.



Here, som preliminary nested animation frames, for the arms and the legs. Gonna try to push the broad actions with Emilio on this one. My animations tend not to be wild enough, so I'm just gonna go nuts with this one.



A quick walk cycle to test out the character's look on the move. The Black n' White stroke line on the outside is very cool, but very time consuming...gotta see if there's some way to keep it while speeding up the post process required to add it to each frame. More later!