Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Thursday, June 11, 2009

Chickenjam Sponsor: Nemu-Nemu



Here's my entry for the upcoming TAIS 'Chickenjam!' How, do you ask, do I justify this as a chicken cartoon? Nemu (the second pup, Anpan being the airborne pooch) is wearing a silly chicken hat. And the birdie character is named 'Pollo' (Spanish for 'chicken'). C'mon, ain't that enuff? Birdie! Pups! Silly Chicken Hat! What do you people want from me?!?

On to other things. I like having excuses to promote indy artists at TAIS events, which is part of what TAIS is all 'bouts. Last year, we gave away some excellent monsters courtesy of Toronto's own Monster Factory. So when Bryce came up with 'Chickens' as the theme for this year's animation jam, I knew my go-to peoples. (Pollo? See how it all comes together?)

Kimonokitsy Studios is a husband-and-wife team composed of Audra Furuichi (who does the drawrings) and her hubby Scott Yoshinaga (who does site admin, business and co-writes the strip). They've been posting their ubercute anime-flava'd web comic Nemu-Nemu since 2005, and the strip is a big enough hit that Audra works on it full-time. One of the strip's new characters is the small yellow bird named 'Pollo'. Hence my thinly veiled excuse for getting 'em to send us some swag for the contest.

And what great goodies we gots! Signed and doodled copies of their latest compilations, canvas totes with Nemu and Pollo on 'em, 'Pollo' stuffies and signed prints of the strip (featuring chickens) that Audra and Scott whipped up for the Easter edition of the East Oahu Sun...did I mention they hails from Hawaii?

Right now Audra and Scott are relaxing after a grueling (but productive) span of comics conventions and crafts shows (the last being Fanime '09 in San Jose), with the next one being in December. That's it, gotta run and get this batch o' goodness to Tara for safekeeping at TAIS H.Q. June 25th is fast approaching, so mark it on yer calenders. Oh, and go check out them Nemu-Nemu strips...it'll put the smile on yer face. Later!

Tuesday, April 8, 2008

Paul Robertson: Kings of Power 4 Billion %



Paul Robertson, an Australian gent known for his japanese video game flavored animations and his love of massive titles (his most famous film? PIRATE BABY'S CABANA BATTLE STREET FIGHT 2006)has just finished his epic masterpiece. This trailer is just a taste of the 11 minutes of kinetic, frenetic, flashy, creepy awesomeness that can be downloaded in it's entirety here. Music by Paul's personal sonic saviour, Cornel Wilczek. More to come.

Tuesday, February 12, 2008

Bryce bites history on its shapely schoolgirl bottom...



TAIS member and merry nutbar Bryce Hallett whipped up this lil' piece of anime-inspired tomfoolery for History Television's long-running 'History Bites'. Man, Pikachu has really let himself go! More later!

Friday, November 30, 2007

Yo Jeaux! Q and A with Fred


Jeaux Janovsky over at Channel Frederator (remember them? Toon podcast, cool-ass red robot? Yeah, that's the guys, swell fellas.) tossed a few questions my way about 'First Time Out', featured in Fred 108. Here's me chewin' his ear off:

1) How long have you been animating Neil?

I got out of school summer of '95, been workin' since then, so...sweet joosy jebus, 12 years?!? Man, I'm old.

2) Mech-rabbits battling makes for awesome. What was the inspiration of this short Neil?

Too many episodes of Gundam Wing. After seeing yet another mechstravaganza where big awesome robots were being piloted by blank-eyed teens with all the emotive properties of a squashed banana slug, I thought to myself "Man, why don't they create a toon with giant mecha suits piloted by sumthin' that could actually USE a giant mecha suit?" Then an episode of Hamtaro came on, and something clicked. Or snapped, depending on yer point o' view. Originally, the main characters were actually gonna be hamsters, and I may still do that. If I do, it'll be one big valentine to Go Nagai.

3) The short could very well be a cut scene from the GunBunnies video game, do you have any video game aspirations for these cute and cuddly hardcore mech battling robots?

You hit the video game aspirations right on the nose, man! 'First Time Out' was meant to be a great lil' short film, but I also wrote and designed it to introduce the characters and story as a game environment. I'll be posting a 'proof of concept' of sorts, including a demo of how the game would play on the Wii (my platform o' choice) to the GUNBunnies website in early 2008. (www.gunbunnies.ca)

All of the vehicles and characters are game-ready art assets...I could drop 'em into an online game tomorrow if'n I wanted! I originally meant the film to be a realtime machinima piece, running online in Shockwave 3d...couldn't figure out how to code the cameras and lighting, so I decided to render it, but I kept all the art assets 'low poly' to evoke the look of an early/mid era GameCube or PS2 game. The realtime demos still exist, and I'll be putting 'em up online as well when I do the update. I'll update everyone on the RAW site when that happens.

4) What's your favorite videogame?

Tim Schaeffer's Psychonauts. Best combo of animation, design, story, music, voiceover work and gameplay ever, hands down. All that plus Richard Horvitz. Woot.

5) What are you currently working on?

A short lil' Christmas thang in Flash, featuring Emilio the Whooping Llama, a gaming podcast mascot character I designed about a year ago. There's a sample walk cycle and animatic snippet on my RAW page. (http://raw.channelfrederator.com/profile/TempleDog) Hoping to have it ready to submit for the Fred Xmas Xtravaganza, but if not, I'll post it on RAW.

I also included this pic...Zav in her battle armor with shield and OmniRifle. Originally, Zav was going to be the main character, but I decided I wanted the fact that all the characters are bunnies (or bunny-like aliens) to be a suprise reveal at the end of the film. So now she's relegated to a small role standing next to Deg (the green 'tech bunny') in the simpod hangar at the end of the film.

Thus ends self-promotion Fridays here on the TAIS blog. More later!

Wednesday, October 24, 2007

First Time Out



O.k., here it is, film fests be damned. A few production notes: started in 2002 as kind of reaction to the proliferation of cutesy toons from Japan (Hamtaro and Tokyo Pig, shtuff like that) and too many episodes of Gundam Wing. The main jist of the project was: Why not give a giant fighting robot to something that could actually use it? Like 1 1/2 foot tall day-glo bunnies?

I originally envisioned the project as being a machinima piece, fully realtime online in Shockwave 3d with code controlled cameras and all kind of fancy realtime bells n' whistles. When I couldn't get A) a coder or B) the time to learn Lingo, Shockwave's coding language, I re-examined the piece and decided that having a bunch of fancy-shmansy realtime interactivity wasn't going to add to the story or characters at all. So, I decided to just render the whole thing out. Modeling and animation was done in Plasma, a web-only version of Max discontinued before Autodesk bought out Discreet. Animated maps were created in Flash and exported as Mpegs, then mapped on in Plasma.

Bit ass backwards on this one...I designed and modeled almost all the characters and props before doing an animatic in Flash...I knew what elements and characters I wanted for the short, but the story needed to evolve visually. I created a full animatic in Flash over the course of 8 months, refining the story and dumping a whole lot of dialog in favor of action in the process.

Initial designs and model sheets were done in '02, with the modeling taking place in 03/04. Took a break, then started the animatic in July of '04, finishing in September of '05. In April of '06 I started the first scene, and finished animation in May of '07. Enter Drew Frohmann, that most excellent half of the most excellent comedy duo of Rub (Rob Collinet, Splashworks art director) and Tug (Drew), who together comprise the team known as Hot Dog Boy. Drew had a gig at a sound studio, Pirate Radio and TV, and Rob suggested he might be able to help out with sound.

We recorded the dialog at Pirate (3 1/2 hours and 63 takes for around 1 1/2 minutes), with Dan Branco designing fx, Chris Tim and Tim composing, Bill Turchinetz supervising, and Spenser Hall putting it all together in Pirate's Dolby 5.1 lab. Drew and production diva Tyna Myaerzke made it all happen after hours. All just for the kudos and a piece for the ol' demo reel...they, of course, rock the ass. Got the final mixdowns from Spense on Sept. 17th, just before heading off to Ottawa, where I managed to get a copy into the hands of my two college profs, Don Perro and Paul West, as well as Pilar Newton, Jerry Beck and Lev Polyakov.

That's that! The plan right now is to try Kalamazoo and Platform, amongst others. Haven't had much luck finding a fest that the film fits into, but I gotta keep pushin', cuz me Pirate mates worked too damn hard to allow this stuff to not get heard. Let me know whatcha think...feedback welcome, people! And thanks for watchin'.